Standardizing damage, hitpoints, and basic unit interactions


You would be forgiven if the above is unexciting to you. However, for me it is a huge step. For the first time ever, I am putting unit stats in a spreadsheet so that I can see things on paper before I put them into game. It's not like I don't pre-plan stuff out before this, but this is a bit different as I am literally tossing evo conventions out of the window. Removing evo stuff has proven to be a bit of a long road, but that's an entirely different story.

So the upshot of this is that I have the basic workings of how I want federation tier 1 and tier 2 to interact. I'm borrowing a lot of inspiration here. Some from Total Annihilation (Actually I'm ripping off some TA unit names straight up. It's my way of expressing how much I love(d) TA in a harmless way.), some from StarCraft, and a tiny bit from Forged Alliance.

Anyway, so basically unit testing has so far been a success. I'll be a bit happier once I have full t1 and t2 on the federation side fleshed out, but I'm very much on the way.


Get SplinterFaction

Leave a comment

Log in with itch.io to leave a comment.